![]() Even if you don’t care about the quests, these missions are adding new variations to the map that fundamentally iterate on the flow of a match with new mechanics. What I appreciated about the way they’ve approached quests in Spellbreak is that it doesn’t change the game flow at a core level. The final bit of the narrative content in Chapter 1 required us to erect five Arcane Barometers around Aegis Towers in the map. Strategically, it was pretty useful regardless of the quest objective. ![]() So once a circle starts closing you had to keep an eye on the outer edge of the zone and actually venture into the storm to interact with the portals, which would then teleport you into the sky and re-drop you down into the zone. These portals were interesting because they would only spawn inside of the spellstorms themselves. After that, we had to interact with three triangular portals to gather readings. The first quest tasked us with making it through two of the storm phases “for research” or, in other words, simply make it to the second fully closed circle to complete the quest. Plus it’s launching on Steam the same time that Chapters release with full crossplay between PC via Steam, PC via Epic Games Store, and all consoles with cross-progression too. Focusing on elemental-based spells instead of modern firearms is already a major departure from the norm, but the big new change coming with the debut of Chapter 1 on December 15th is something every developer in the battle royale space should pay attention to: quests. Spellbreak aimed to set the market on fire when it blasted onto the scene earlier this year with its unique blend of magical fireballs and enchanted arrows and it did make a splash, but it still had plenty left up its sleeve. Nowadays, it’s all about differentiation. It’s not enough to just make an amazing map with great weapons and characters these days. The gameplay is always solid and the unique competitive “last man standing” premise elevates the concept, but on paper they’re typically pretty bare bones from a storytelling perspective. Play your own way or team up with friends to synergize your builds for maximum strategic advantages.As popular as battle royale games have proven to be over the last five years, their biggest and most glaring flaws as a genre in general are usually a poor narrative with bad world building or overly static and bland content. Players can choose a class that unlocks various skills, select talents that augment those abilities, and equip a vast array of items to further customize their playstyle. ![]() There are dozens of spell combinations using all six elemental schools of magic in Spellbreak and you will need to master all of them if you want to outlast your enemies.Īt its core, Spellbreak is built upon a class-based RPG system. Grab a frost gauntlet to lay a path of ice that you and your teammates can skate down at super-speed or melt it with a fireball. Once your target is trapped, light the tornado on fire or electrify it with lightning to ensure maximum damage. Use wind to launch yourself skyward or create a tornado that will pull your enemies in. The balance of fast movement and numerous projectile-based skillshot abilities creates a refreshing yet familiar skill-based combat system for players to master. Runes provide powerful movement and support abilities to round out your magic arsenal. In Spellbreak, you can dual-wield magical gauntlets that each have two different abilities, giving you four active combat options and a myriad of combination possibilities. The game allows you to weave together spectacular spell combinations and craft strategic builds in your quest for survival. Spellbreak is an epic magic-based Battle Royale.
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